Stories (aka user stories or scenarios) are told in terms of input messages (or triggers) and expected messages or values...
On one beautiful summer eve, a guest arrived, so let's send that message:
send::
msg home.guest_arrived (name="Jane"
)
Naturally, the lights must have come on and Jane was greeted:
expect:: lights.on
expect:: (lightIntensity is "bright"
)
expect:: (greeting is "Greetings, Jane"
)
expect:: chimes.welcome (name is "Jane"
)
Let's see if John is greeted - he shouldn't be.
send::
msg home.guest_arrived (name="John"
)
expect:: (greeting not defined
)
The implementation of these rules is in a-lights-spec, check it out!
Play with this: change some values, for instance Jane
to Jim
and see how things look when there are errors.
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